Learning design is of a far-reaching consequence in the learning process – it goes beyond usability, dovetailing into cognitive and effective enhancements of the learning process.
In a learning space that is increasingly driven by virtual content, learners and learning providers are always on the lookout for a learning solution that stands out in the crowd of training and learning solutions that are on offer.
Each design project demands a different treatment as each is uniquely remarkable and distinctly identifiable based on the learning needs of the target audience. A realistic understanding of individual learning needs is imperative to design learning that can enhance the learning process across relevant learning channels.
User-centric designs that use form factors to captivate the Learner’s mind across all age groups and demographics
Easy-to-understand, user-friendly designs that help Instructors embrace and navigate the digital age with ease
Informercials, edumercials, demos, and portals that can attain winning outcomes for your marketing and product teams
Learning design that makes each touchpoint seamless and pleasing to the senses – visual, auditory, and kinesthetic
How can Conscience Help?
Conscience’ Design Studio, comprising a highly experienced, skilled team of graphic designers, artists, and animators, brings a profound understanding of the nuances of learning design.
At Conscience, we design:
Our design know-how juxtaposed with your learning goals brings together an impactful learning design that helps you craft the best possible learning solution that addresses your learners’ needs. Undoubtedly, our design solutions are not just visually compelling but can bring life to any learning interface and learner experience.
At Conscience, our design process is iterative, rather than prescriptive. Our design process rests on the foundations of detailed research and intelligence gathered from learner analytics, collaboration with SMEs, to build a learning experience that makes a real impact.
For the learner across geographies, ages groups, and learning capacities
To improve learning performance and have measurable learning outcomes
To provide active learning experiences that give the learner chance to apply the learning, rather than just simply acquire it